GameDevPilot™
An AI copilot built for Unity developers.
Generate scripts, debug issues, and understand complex systems — directly inside the Unity editor. Designed to accelerate iteration and remove development friction.
Installation
Step 1 — Import the Package
- Download the .unitypackage file.
- Open your Unity project.
- Import the package via Assets → Import Package → Custom Package.
Step 2 — Open the Tool
After importing:
- Mac: Unity → Window → GameDevPilot
- Windows: Window → GameDevPilot
If you do not see the option:
- Ensure the package imported correctly
- Check the Unity Console for compile errors
Step 3 — First Launch
- Ensure you are connected to the internet
- The tool will automatically generate a unique Install ID
- You are ready to begin generating scripts
Generate Mode
Generate Mode creates new Unity C# scripts from natural language prompts.
You can describe:
- Character controllers
- Enemy AI
- Inventory systems
- Camera rigs
- Game managers
- UI systems
- Utility scripts
GameDevPilot will:
- Generate structured, clean C# code
- Follow Unity best practices
- Keep logic beginner-friendly
- Return properly formatted script files
Use this mode when building new systems.
Debug Mode
Debug Mode analyzes existing Unity scripts and fixes issues.
Paste your script and GameDevPilot will:
- Identify logical errors
- Fix Unity-specific API misuse
- Correct physics handling mistakes
- Repair common runtime issues
- Return corrected script files
Use this mode when something is not working as expected.
Explain Mode
Explain Mode helps you understand any Unity script quickly and clearly.
It provides:
- A high-level summary of what the script does
- Runtime behavior explanation
- Unity systems involved (CharacterController, Rigidbody, Input, etc.)
- Common pitfalls and assumptions
- Who the script is best suited for
Use this mode to learn, review code, or understand unfamiliar systems.